Gen Con Indy · 2026

Two one-shots
from Ur-Måra

Two original tables, back to back on Thursday, July 30 — drawn from the world of Ur-Måra. Here is what waits at each, and how to claim a seat.

I  ·  of two

The Sentinel Vanishes

A Sentinel of the Ghost Roads has gone missing — but Sentinels do not move. The Quartarius Quaestorum needs the matter handled quietly.

For three centuries, the Iron Sentinels have stood vigil over the Ghost Roads of Euthydemia — silent weeping caryatids of warded iron, each crowned with lapis lazuli, each shielding the great highways from the hallucinogenic madness of the Ghost Nations. No Sentinel has ever moved. No Sentinel has ever spoken. No Sentinel has ever failed.

One has vanished.

Now two operatives of the Quartarius Quaestorum — Ur-Måra's covert institution for handling the impossible — have contracted your party to investigate. Find the Sentinel. Determine what happened. Render the wards safe — by whatever means necessary.

Your brief will not survive contact with the truth.

A four-hour one-shot set in Ur-Måra — an original world drawing on Valentinian cosmology, golden-age SF&F aesthetics, and the long shadow of empires that should not have been. Pre-gens provided; no experience required, rules taught at the table.

When
Thu Jul 30 · 2–6 pm (4 hr)
System
D&D 5.5e
Players
3–6 · ages 13+
Where
Marriott · Kentucky · Table HQ
Cost
$8
Event
RPG26ND329935
Claim a seat ↗

II  ·  of two

一騎

Ikki Tōsen

The Iron Man at Kaga

A samurai in full ō-yoroi rides for your village. You have until sundown — a village-defense scenario in the spirit of Seven Samurai.

Iwa: the realm of the Red Sun. The Ikkō-ikki of Kaga Province have thrown down the daimyō and lived a sublime century in peace, ruled only by faith in Amida Buddha. But now, death comes: one bushi, mounted, armored, and oath-bound to crush the province and reunite the realm. Ue Village stands in his path.

You are its defenders — a village elder, an emishi scout, a lost sōhei, a young calligrapher, and others who never asked to be heroes.

Scout the approach. Parley if you dare. Set traps, forge alliances, and choose your ground. When the samurai arrives, take him apart piece by piece — if you can. The covenant of ikki ichimi — one mind, one will — is your only advantage.

§Pre-gens provided. Custom-illustrated ō-yoroi card for component-level damage tracking. D&D 5.5e with light scenario-specific mechanics in the spirit of classic asymmetric wargames. Set in the world of Ur-Måra; no experience required, rules taught at the table.

When
Thu Jul 30 · 6–10 pm (4 hr)
System
D&D 5.5e
Players
3–6 · ages 13+
Where
Marriott · Kentucky · Table HQ
Cost
$8
Event
RPG26ND329936
Claim a seat ↗

Ask before the con

New to the table, or weighing whether it's your kind of game? Have other questions or comments? Send a note; I'm happy to chat! Get in touch ↗